Minggu, 28 Desember 2008

Google Earth Kini Makin Berwarna


Kesuksesan peluncuran satelit GeoEye-1 dari Vandenberg Air Force Base di California awal September lalu, menjadikan Google Earth sebagai penerima gambar satelit dengan resolusi warna tertinggi di pasar komersial.

Kok bisa? GeoEye-1 akan menangkap gambar-gambar digital bumi dari jarak 423 mil, sementara bergerak dengan kecepatan 4,5 mil per detik. Nah, satelit ini mampu menangkap semua gambar tersebut dengan resolusi 5,5 kaki untuk warna, dan 16 inci untuk hitam-putih. Meski begitu, sesuai regulasi pemerintah saat ini, GeoEye hanya diizinkan menayangkan gambar resolusi 1,64 kaki ke publik. Menurut Reuters, meski si satelit juga menyediakan gambar yang sama ke para kompetitor Google seperti Yahoo!, Google akan menjadi satu-satunya pelanggan GeoEye yang menyediakan layanan online-search mapping (pencarian peta via online).

Tertarik menjajal performa anyar layanan Google ini? Unduh dulu aplikasinya di earth.google.com.
atau disini

Sumber : dokterkomputer.com



Melindungi Diri dan Investasi

Nebeng iklan dikit di blog ini...
Denger akhir akhir ini banyak kebakaran dimana-mana rasanya miris.... kenapa hal itu bisa terjadi... kerugian materi, kehilangan saudara... Mungkin itu semua karna kelalaian manusia...
Bagi kita semoga terjauh dari berbagai musibah...
Bermaksud sedikit iklan dan mungkin berbagi info buat temen-temn yang ingin melindungi diri dan investasi dari bahaya kebakaran yang bisa datang secara tiba-tiba,

Kami menyediakan berbagai jenis tabung alat pemadam api sebagai penanggulangan kebakaran. Berikut daftar alat pemadam api dan price list harganya.

Jika temen-temen berminat dapat menghubungi di :
dhanar.amikom@gmail.com atau korek_jaz@yahoo.com

Sabtu, 27 Desember 2008

Men-disable Autorun pada USB

Entri ini dah banyak di posting di beberapa situs tetangga se...
Tapi kebetulan banyak yang nanyain, jadi di post disini juga gapapa kan??

Pada flash disc yang terkena virus biasanya (tidak selalu) terdapat file autorun.info yang di dalamnya terdapat perintah untuk menjalankan program virus. Nah, ketika flash disc tersebut dimasukkan ke drive USB yang fitur autorun-nya tidak di-disable maka secara otomatis Windows akan menjalankan program pada background tanpa adanya konfirmasi kepada user.

Salah satu cara untuk mengurangi resiko terkena virus tersebut adalah dengan mendisable fitur autorun pada drive USB. Ada pun caranya adalah sebagai berikut :

  1. Klik tombol Start - Run.
  2. Ketik gpedit.msc dan tekan OK.
  3. Klik pada User Configuration - Administrative Templates - System.
  4. Klik 2x pada Turn Off Autoplay.
  5. Klik pada option Enable.
  6. Pada option Turn off Autoplay on, pilih All drives.
  7. Klik OK.
  8. Selesai.

Catatan: gpedit.msc hanya ada di Windows XP Professional.

*) Jika Cara itu tidak bisa... temen-temen bisa coba cara ini. Klik Disini


Minggu, 21 Desember 2008

Cara buat create motion shape - Flash 8

Motion Shape, bagaimana cara buatnya??

cara buat kotak menjadi bola:
Buat sebuah kotak di frame 1,
kemudian klik kanan frame 10 masukkan insert blank keyframe
Frame 10 buatlah sebuah bola,
Klik frame 10, lalu pada panel properties pilih Tween: Shape
selesai...

contoh tutorialnya : motion shape

Berbeda untuk font dan beberapa tipe grafik harus dirubah, dengan cara klik kanan font atau grafik tersebut pilih break apart sehingga font atau grafik terseleksi sendiri. Setelah itu lakukan langkah seperti diatas.

contoh tutorialnya : motion shape2

Kamis, 27 November 2008

MULTIMEDIA

Multimedia = Berbagai media. Istilah bagi transmisi data dan manipulasi semua bentuk informasi, baik berbentuk kata-kata, gamber, video, musik, angka, atau tulisan tangan. Bagi komputer, bentuk informasi tersebut, semuanya diolah dari data digital (yang terdiri dari nol dan satu).

Multimedia
adalah penggunaan komputer untuk menyajikan dan menggabungkan teks, suara, gambar, animasi dan video dengan alat bantu ([tool]) dan koneksi ([link]) sehingga pengguna dapat ber-([navigasi]), berinteraksi, berkarya dan berkomunikasi. Multimedia sering digunakan dalam dunia hiburan. Selain dari dunia hiburan, Multimedia juga diadopsi oleh dunia Game.

Multimedia dimanfaatkan juga dalam dunia pendidikan dan bisnis. Di dunia pendidikan, multimedia digunakan sebagai media pengajaran, baik dalam kelas maupun secara sendiri-sendiri. Di dunia bisnis, multimedia digunakan sebagai media profil perusahaan, profil produk, bahkan sebagai media kios informasi dan pelatihan dalam sistem e-learning.

Senin, 17 November 2008

Introducing Flash 8

With Flash 8, you can build a tremendous variety of projects from games to commerce applications to prototypes and beyond. Regardless of the type of project, there are some common threads when building Flash applications. One of those common threads is the subject of this book—ActionScript. In this chapter, we’ll look at the sorts of things you can do with ActionScript in Flash 8. We’ll also discuss the new features so that you can get a sense of what topics you’ll be able to learn in this book.

Understanding the Capabilities of Flash 8

The Macromedia Flash authoring tool was originally an animation tool, but it is so much more than that today. From the early days when it was known as FutureSplash to the Flash 8 version today, Flash has always excelled as a vector-drawing and animation tool. Even though animation is still a large part of what Flash does, now it is only a fraction of the Flash toolset. Here are the broad categories available in Flash 8 authoring:
✦ Vector graphics—Vector drawings are made up of many lines and curves and fills, each defined by a set of coordinates and the paths along them. These paths—vectors—are described
via mathematical functions. Because mathematical formulas are used to store and create the image, they are resolutionindependent and can be resized arbitrarily smaller or larger with no loss of quality. Also, images based on calculations are generally smaller in file size than bitmap images, which is an advantage for bandwidth-limited Web delivery.
✦ Bitmap graphics—Bitmap (a.k.a. raster) images are made up of a grid of pixels. Every pixel’s color and location in the grid must be stored individually, which usually (but not always) means larger file sizes than images made of vector calculations. Although Flash handles bitmap graphics, the program is not built for direct image manipulation on a pixel level; rather, Flash
is primarily an image handler. Flash can retain JPEG compression of imported JPEG files, as well as apply lossless or custom lossy compression to imported bitmap images.
✦ Animation—Flash is an excellent tool for vector animation, given that the native file
format is vector-based. Color and alpha effects can be applied over time by using
Flash’s built-in tweening, by using a series of manually modified keyframes, or by controlling
symbols with ActionScript. Time-based animations can also be streamed so
that playback can begin before the entire Flash movie has downloaded into the Flash
Player.
✦ Multimedia authoring—Flash can import a wide range of media formats in addition to standard vector and bitmap image formats. For example, Flash is capable of importing video directly into the authoring environment. Flash can also import audio files in most common formats at author-time or dynamically stream MP3 audio at runtime. Both of these can be used to enhance your productions and animations. You can manipulate these assets with ActionScript and add interactive functionality to them.
✦ Dynamic content—Flash can incorporate dynamically loaded information into your productions. Text, images, and MP3s can be loaded into the movie at runtime, and information can also be sent from the movie to a server or database.
✦ Rich Internet Applications—Since the release of Flash MX, Macromedia has coined the term Rich Internet Applications, or RIAs, to refer to a new breed of Web applications that use Flash Player technology to access sophisticated enterprise-level server applications. Several technologies have been developed by Macromedia, including Flash Remoting and Flash Communication Server (also known as FlashCom, or FCS), to add enterprise-level features to Flash content. Flash Remoting is the fastest means of sending and receiving data from a Flash movie to server-side applications, whereas Flash Communication Server can enable simultaneous interaction among several users in real time. FlashCom can also deliver live or prerecorded audio/video to Flash movies as well.

The preceding list is only a general overview of some of the capabilities of Flash. Don’t think
that you have to be limited by that list. Flash can be a great tool for rapid prototyping of
applications, it’s often an easy way to build simple utility applications (data viewers/parsers,
slideshow presentations, etc.), and you’ll likely find more unusual ways to use Flash as well.

Flash Prof. 8

Because Flash includes several manuals that cover a wide variety of topics, it is helpful to know where to start when learning Flash. This section helps you understand how to approach the documentation, depending on what your background is and what you intend to do with Flash.


If you are completely new to Flash:
Begin by reading this Getting Started with Flash guide.
Flash Basics provides a simple introduction to the Flash user interface and Tutorial: Building Your First Flash Application includes a tutorial that takes you through the entire process of creating a real-world Flash application.

Browse Using Flash, which provides detailed descriptions of the features in Flash and how to use them, including working with various media types, creating animation, and publishing your work.
Using Flash also describes how to use Script Assist mode, which allows you to create ActionScript code with minimal knowledge of the ActionScript language.

If you want to create Flash projects that include more complex ActionScript code, you can move on to Learning ActionScript 2.0 in Flash.
This book introduces you to the structure and techniques of the ActionScript language, and includes numerous examples. Each section describes a key concept of ActionScript and then presents details of how to accomplish specific tasks in ActionScript as well as real-world code samples that you can use.

After you are familiar with the basics of how ActionScript operates, you can use the ActionScript 2.0 Language Reference to find the specific terms and definitions you need for your projects.
This book presents dictionary-style entries for each term in the ActionScript language.

The Tutorials section of the Flash documentation contains many detailed tutorials that take you step-by-step through the process of creating various types of projects and effects in Flash.

The Samples section contains examples of FLA files with descriptions that you can explore to see how a specific feature is implemented in real-world projects.